%0 Conference Proceedings %T Cross-sector and cross-discipline project planning for serious interactive digital narratives %+ Coventry University %A Basaraba, Nicole %< avec comité de lecture %( Lecture Notes in Computer Science %B 20th International Conference on Entertainment Computing (ICEC) %C Coimbra, Portugal %Y Jannicke Baalsrud Hauge %Y Jorge C. S. Cardoso %Y Licínio Roque %Y Pedro A. Gonzalez-Calero %I Springer International Publishing %3 Entertainment Computing – ICEC 2021 %V LNCS-13056 %8 2021-11-02 %D 2021 %K non-fiction edutainment project planning %K non-fiction %K edutainment %K project planning %Z Computer Science [cs]Conference papers %X This tutorial will provide participants with an overview of a theory-based project planning process, namely a "seven-phase framework" for creating nonfiction edutainment experiences from the ground up. The types of "serious digital stories" can take various formats (e.g., serious games, mobile apps, interactive web exhibitions/documentaries, AR/VR) depending on the interests and needs of the project developers. The target audience that would most benefit from this tutorial would be collaboration teams from institutions (e.g., museum, NGO, news reporters), research groups, creative industries, and (preferably) one member from each group. By the end of this tutorial a team of collaborators could develop a drafted project proposal for future academic funding application or a series of "next steps" for carrying out an research and development project. %G English %Z TC 14 %2 https://inria.hal.science/hal-04169881/document %2 https://inria.hal.science/hal-04169881/file/ifip-icec2021_paper_54_.pdf %L hal-04169881 %U https://inria.hal.science/hal-04169881 %~ IFIP-LNCS %~ IFIP %~ IFIP-TC %~ IFIP-TC14 %~ IFIP-ICIS %~ IFIP-LNCS-13056