%0 Conference Proceedings %T ¡Juéguelo!: An Interactive Compilation of Traditional Colombian Games %+ Universidad de los Andes [Bogota] (UNIANDES) %A Daza Díaz, Andrés, Felipe %A García Mojica, Luis, José %A Rodríguez Cifuentes, Luisa, Mariana %A Figueroa, Pablo %Z Part 5: Student Game and Interactive Entertainment Competition %< avec comité de lecture %@ 978-3-030-89393-4 %( Lecture Notes in Computer Science %B 20th International Conference on Entertainment Computing (ICEC) %C Coimbra, Portugal %Y Jannicke Baalsrud Hauge %Y Jorge C. S. Cardoso %Y Licínio Roque %Y Pedro A. Gonzalez-Calero %I Springer International Publishing %3 Entertainment Computing – ICEC 2021 %V LNCS-13056 %P 527-533 %8 2021-11-02 %D 2021 %R 10.1007/978-3-030-89394-1_49 %K Traditional games %K Microgames %K Oral tradition %K Abstraction %K Serious games %Z Computer Science [cs]Conference papers %X Traditional Colombian games are slowly being lost to time due to a waning oral tradition and the popularization of modern media. We seek to maintain and propagate these ludic manifestations by means of a video game, made possible through an engineering team effort. Each traditional game is represented in a microgame that contains abstracted and transformed characteristics from the source material, upholding its crux nevertheless. An MVP (minimum viable product) is disclosed amid early development stages to gather valuable feedback. The game’s implementation is then continued based on the collected comments, suggestions, and data. %G English %Z TC 14 %2 https://inria.hal.science/hal-04144410/document %2 https://inria.hal.science/hal-04144410/file/519688_1_En_49_Chapter.pdf %L hal-04144410 %U https://inria.hal.science/hal-04144410 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-13056