%0 Conference Proceedings %T A Review on the Contribution of ClassDojo as Point System Gamification in Education %+ Innopolis University %A Marouf, Rabab %A Brown, Joseph, Alexander %Z Part 2: Works in Progress %< avec comité de lecture %@ 978-3-030-89393-4 %( Lecture Notes in Computer Science %B 20th International Conference on Entertainment Computing (ICEC) %C Coimbra, Portugal %Y Jannicke Baalsrud Hauge %Y Jorge C. S. Cardoso %Y Licínio Roque %Y Pedro A. Gonzalez-Calero %I Springer International Publishing %3 Entertainment Computing – ICEC 2021 %V LNCS-13056 %P 441-448 %8 2021-11-02 %D 2021 %R 10.1007/978-3-030-89394-1_37 %K Gamifcation %K ClassDojo %K Point system %K Classroom discipline %Z Computer Science [cs]Conference papers %X Maintaining students’ engagement and classroom management have been among the major challenges teachers encounter in schools. Gamification of education has proposed solutions via online platforms to assist teachers in controlling students’ behaviours by point system gamification. ClassDojo, as a point system platform, seems to limit its contribution to classroom behaviour without demonstrating evidence of its positive influence in attaining the learning outcomes. This paper reviews the effectiveness of ClassDojo and underpins the potential negative impact on students motivation and learning. %G English %Z TC 14 %2 https://inria.hal.science/hal-04144386/document %2 https://inria.hal.science/hal-04144386/file/519688_1_En_37_Chapter.pdf %L hal-04144386 %U https://inria.hal.science/hal-04144386 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-13056