%0 Conference Proceedings %T Optimization of First-Person Shooter Game Control Using Heart Rate Sensor %+ Kyoto Sangyo University %A Zhou, Shuo %A Segawa, Norihisa %Z Part 2: Works in Progress %< avec comité de lecture %@ 978-3-030-89393-4 %( Lecture Notes in Computer Science %B 20th International Conference on Entertainment Computing (ICEC) %C Coimbra, Portugal %Y Jannicke Baalsrud Hauge %Y Jorge C. S. Cardoso %Y Licínio Roque %Y Pedro A. Gonzalez-Calero %I Springer International Publishing %3 Entertainment Computing – ICEC 2021 %V LNCS-13056 %P 363-369 %8 2021-11-02 %D 2021 %R 10.1007/978-3-030-89394-1_27 %K Game control %K Heart rate %K Emotion %K Sensor %K First person shooter game %K Control optimization system %K Mouse sensitivity %K Arduino %Z Computer Science [cs]Conference papers %X As first-person shooter (FPS) games become highly competitive game genres, various supports are needed to improve the gaming environment. In the past, players have focused on gaming mouses and displays, which are expensive and challenging to select from. To understand the influence of the player’s tension on FPS game control, we developed a system that can automatically adjust the speed of the mouse according to the player’s real-time heartbeat during the game. In this study, we developed and evaluated a system to improve the FPS game environment based on the heart rate. %G English %Z TC 14 %2 https://inria.hal.science/hal-04144374/document %2 https://inria.hal.science/hal-04144374/file/519688_1_En_27_Chapter.pdf %L hal-04144374 %U https://inria.hal.science/hal-04144374 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-13056