%0 Conference Proceedings %T An Educational Game About Math and Magic %+ NOVA Laboratory for Computer Science and Informatics (NOVA-LINCS) %+ Watizeet [Lisbonne] %A Lemos, Tiago %A Romão, Teresa %A Correia, Nuno %A Pedro, Miguel %Z Part 7: Serious Game Applications %< avec comité de lecture %( Lecture Notes in Computer Science %B 1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG) %C Arequipa, Peru %Y Erik van der Spek %Y Stefan Göbel %Y Ellen Yi-Luen Do %Y Esteban Clua %Y Jannicke Baalsrud Hauge %I Springer International Publishing %3 Entertainment Computing and Serious Games %V LNCS-11863 %P 383-389 %8 2019-11-11 %D 2019 %R 10.1007/978-3-030-34644-7_32 %K Mobile game %K Educational game %K Interaction mechanisms %K Shape recognition %K Accelerometer %Z Computer Science [cs]Conference papers %X This paper presents a mobile game to be played by fifth and sixth grade students during their free time, to improve the knowledge they obtain at school. The game uses a unique story and various interaction mechanisms (e.g., drawing on the screen, tilting the phone) to take the focus away from the educational aspects, so that the players feel like they are playing, not studying. User tests have been performed, showing that most students improved their knowledge and providing feedback for future developments. %G English %Z TC 14 %2 https://inria.hal.science/hal-03652049/document %2 https://inria.hal.science/hal-03652049/file/491829_1_En_32_Chapter.pdf %L hal-03652049 %U https://inria.hal.science/hal-03652049 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-11863 %~ IFIP-JCSG