@inproceedings{amod:hal-03222836, TITLE = {{How Corporates in South Africa Are Using Serious Games in Business}}, AUTHOR = {Amod, Shiraz and Roodt, Sumarie}, URL = {https://inria.hal.science/hal-03222836}, NOTE = {Part 3: eBusiness}, BOOKTITLE = {{19th Conference on e-Business, e-Services and e-Society (I3E)}}, ADDRESS = {Skukuza, South Africa}, EDITOR = {Mari{\'e} Hattingh and Machdel Matthee and Hanlie Smuts and Ilias Pappas and Yogesh K. Dwivedi and Matti M{\"a}ntym{\"a}ki}, PUBLISHER = {{Springer International Publishing}}, SERIES = {Responsible Design, Implementation and Use of Information and Communication Technology}, VOLUME = {LNCS-12066}, NUMBER = {Part I}, PAGES = {288-298}, YEAR = {2020}, MONTH = Apr, DOI = {10.1007/978-3-030-44999-5\_24}, KEYWORDS = {Serious games ; Serious gaming ; Corporate ; Barriers to adoption ; Awareness ; Digital Game-Based Learning ; Commercial off the shelf ; Serious games in business}, PDF = {https://inria.hal.science/hal-03222836/file/492453_1_En_24_Chapter.pdf}, HAL_ID = {hal-03222836}, HAL_VERSION = {v1}, }