%0 Conference Proceedings %T Wellbeing at Work: Four Perspectives on What User Experiences with Artifacts May Contribute %+ University of Copenhagen = Københavns Universitet (UCPH) %A Hertzum, Morten %Z Part 2: User Experiences and Wellbeing at Work (UX@Work) %< avec comité de lecture %( Lecture Notes in Computer Science %B 17th IFIP Conference on Human-Computer Interaction (INTERACT) %C Paphos, Cyprus %Y José Abdelnour Nocera %Y Antigoni Parmaxi %Y Marco Winckler %Y Fernando Loizides %Y Carmelo Ardito %Y Ganesh Bhutkar %Y Peter Dannenmann %I Springer International Publishing %3 Beyond Interactions %V LNCS-11930 %P 19-25 %8 2019-09-02 %D 2019 %R 10.1007/978-3-030-46540-7_2 %K Perspectives on artifact use %K User experience %K Wellbeing %K Work %Z Computer Science [cs]Conference papers %X Most work involves the use of artifacts; thus, user experience (UX) is a factor in how most employees experience their work. This study revisits the tool, media, dialogue-partner, and system perspectives on artifact use to explore how UX may contribute to wellbeing at work. It is found that artifacts foster positive UX when they lend the user expressive power (tool), are transparent (media) or perceptive (dialogue partner).They foster negative UX when they break the user’s task focus or make the user a mere system component. These findings are discussed and refined by elaborating the classic concepts of ready to hand and present at hand. %G English %Z TC 13 %2 https://inria.hal.science/hal-03188825/document %2 https://inria.hal.science/hal-03188825/file/486813_1_En_2_Chapter.pdf %L hal-03188825 %U https://inria.hal.science/hal-03188825 %~ IFIP-LNCS %~ IFIP %~ IFIP-TC %~ IFIP-TC13 %~ IFIP-INTERACT %~ IFIP-LNCS-11930 %~ SITE-WEB-MODELE-1 %~ SITE-WEB-MODELE-2 %~ SITE-WEB-MODELE-3 %~ SITE-WEB-MODELE-4