%0 Conference Proceedings %T A Multitouch Drawing Application with Occlusion-Free Interaction Strategies %+ Singapore University of Technology and Design (SUTD) %+ Zhejiang University %A Tan, Yi, Ren %A Lee, Hyowon %A Ko, Insuk %A Zhang, Dongliang %A Li, Chunxiao %Z Part 8: Demonstrations and Installations %< avec comité de lecture %( Lecture Notes in Computer Science %B 17th IFIP Conference on Human-Computer Interaction (INTERACT) %C Paphos, Cyprus %Y David Lamas %Y Fernando Loizides %Y Lennart Nacke %Y Helen Petrie %Y Marco Winckler %Y Panayiotis Zaphiris %I Springer International Publishing %3 Human-Computer Interaction – INTERACT 2019 %V LNCS-11749 %N Part IV %P 535-539 %8 2019-09-02 %D 2019 %R 10.1007/978-3-030-29390-1_32 %K Finger occlusion %K Pointing precision %K Multitouch interaction %Z Computer Science [cs]Conference papers %X Increasing number of desktop applications are becoming available on smartphones and tablets today with multitouch capabilities, allowing the users’ fingers to perform sophisticated or fine-grained interactivities. However, finger occlusion and imprecision continue to limit the performance of multitouch interactions. Quite a few studies proposed the ways to address this issue, and some of them are now used in commonly encountered situations such as text editing. Many occlusion-avoiding techniques used today focus on initial target acquisition step of touch interaction (e.g. accurately selecting an item or touching a desired starting point in drawing a line), having possible consequences to any further intended action (e.g. dragging the selected item to a different location or drawing a line on the canvas). In order to better understand the influence of finger occlusion-free techniques on other parts of the overall interactions, in this paper we report a full-fledged sketch app that incorporates combinations of basic target acquisition features. As the app is a full-featured, end-to-end tablet prototype, such usability issues can be more readily revealed and discussed in the context of realistic drawing situations. %G English %Z TC 13 %2 https://inria.hal.science/hal-02877646/document %2 https://inria.hal.science/hal-02877646/file/488595_1_En_32_Chapter.pdf %L hal-02877646 %U https://inria.hal.science/hal-02877646 %~ LORIA2 %~ IFIP-LNCS %~ IFIP %~ IFIP-TC13 %~ IFIP-INTERACT %~ IFIP-LNCS-11749