%0 Conference Proceedings %T Sugar Ka Saathi – A Case Study Designing Digital Self-management Tools for People Living with Diabetes in Pakistan %+ Swansea University %+ Future Interaction Technology Lab [Swansea] (FIT Lab) %+ Lahore University of Management Sciences (LUMS) %+ Department of Computer Science [IIT] (IIT CS) %A Zeb, Kehkashan %A Lindsay, Stephen %A Shahid, Suleman %A Riaz, Waleed %A Jones, Matt %Z Part 2: Interaction Design for Culture and Development III %< avec comité de lecture %( Lecture Notes in Computer Science %B 17th IFIP Conference on Human-Computer Interaction (INTERACT) %C Paphos, Cyprus %Y David Lamas %Y Fernando Loizides %Y Lennart Nacke %Y Helen Petrie %Y Marco Winckler %Y Panayiotis Zaphiris %I Springer International Publishing %3 Human-Computer Interaction – INTERACT 2019 %V LNCS-11748 %N Part III %P 161-181 %8 2019-09-02 %D 2019 %R 10.1007/978-3-030-29387-1_10 %K Human computer interaction %K Participatory design %K Interactive Voice Response %Z Computer Science [cs]Conference papers %X This paper presents the results of an iterative participatory process to design a smart self-management tool for less-literate people living with diabetes in Pakistan. Initially, interviews and focus groups with sixty-nine people living with diabetes identified issues that they face when self-managing including un-controllable factors, lack of diabetes awareness, low-tech mobile phones, and poor internet availability. We developed personas grounded in the scoping results and adjusted our PD approach to focus on more tangible design artefacts before running narrative scoping PD sessions. Working from older, illiterate persona, we designed a phone-line delivered Interactive Voice Response (IVR) system.We developed a functional IVR Prototype “Sugar ka Saathi” (Diabetes Companion) with input from a group of 4 Pakistan-based healthcare professionals, to act as a design probe in the PD process. We tested the IVR probe with fifty-seven of the original scoping participants which validated the knowledge transferred by the IVR and its acceptability. Invisible design videos were shown to elaborate the IVR and community concept to thirteen participants through two filmed videos using our existing persona characters from the scoping studies, these videos helped to engage older people with diabetes in PD sessions. %G English %Z TC 13 %2 https://inria.hal.science/hal-02553908/document %2 https://inria.hal.science/hal-02553908/file/488593_1_En_10_Chapter.pdf %L hal-02553908 %U https://inria.hal.science/hal-02553908 %~ IFIP-LNCS %~ IFIP %~ IFIP-TC13 %~ IFIP-INTERACT %~ IFIP-LNCS-11748