%0 Conference Proceedings %T Using Mobile Devices and Online Tools to Promote Students’ Learning %+ University of Coimbra [Portugal] (UC) %A Carvalho, Ana, Amelia %< avec comité de lecture %( IFIP Advances in Information and Communication Technology %B 1st International Conference on Sustainable ICT, Education, and Learning (SUZA) %C Zanzibar, Tanzania %Y Arthur Tatnall %Y Nicholas Mavengere %I Springer International Publishing %3 Sustainable ICT, Education and Learning %V AICT-564 %P 7-15 %8 2019-04-25 %D 2019 %R 10.1007/978-3-030-28764-1_2 %K Mobile devices %K Flipped learning %K Students’ engagement %Z Computer Science [cs]Conference papers %X Keeping students’ attention in class and engaging them in learning is not an easy task. In this paper we report the approaches and strategies used in a university course ‘Games and Learning’. An action research study was conducted involving three cycles. During the first one, a flipped learning approach was used to motivate students to read the papers before class. In the classroom, students had to use their mobile devices to answer quizzes, fill a form, and summarize the lesson. During the following cycles, students worked in groups, analyzing digital games. Along the second cycle students analyzed a video game and during the third cycle they analyzed a serious game. We realized that asking them to submit some tasks online before class, helped them to work more and achieve better results. From the first group work to the second one the majority of students improved their critical digital game analysis. The collected data supported the conclusion that students were engaged in learning. %G English %Z TC 3 %Z WG 3.4 %2 https://inria.hal.science/hal-02515739/document %2 https://inria.hal.science/hal-02515739/file/488391_1_En_2_Chapter.pdf %L hal-02515739 %U https://inria.hal.science/hal-02515739 %~ IFIP-LNCS %~ IFIP %~ IFIP-AICT %~ IFIP-TC %~ IFIP-WG %~ IFIP-WG3-4 %~ IFIP-TC3 %~ IFIP-AICT-564 %~ IFIP-SUZA