%0 Conference Proceedings %T A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment %+ Singapore Management University (SIS) %+ School of Computer Science [Waterloo] (UWO) %+ Singapore University of Technology and Design (SUTD) %+ Technology and knowledge for interaction (LOKI) %+ University of Canterbury [Christchurch] %A Roy, Quentin %A Zakaria, Camelia %A Perrault, Simon %A Nancel, Mathieu %A Kim, Wonjung %A Misra, Archan %A Cockburn, Andy %Z Part 8: Pointing, Touch, Gesture and Speech-Based Interaction Techniques %< avec comité de lecture %( Lecture Notes in Computer Science %B 17th IFIP Conference on Human-Computer Interaction (INTERACT) %C Paphos, Cyprus %Y David Lamas %Y Fernando Loizides %Y Lennart Nacke %Y Helen Petrie %Y Marco Winckler %Y Panayiotis Zaphiris %I Springer International Publishing %3 Human-Computer Interaction – INTERACT 2019 %V LNCS-11748 %N Part III %P 625-646 %8 2019-09-02 %D 2019 %R 10.31219/osf.io/ktuy4 %K eyewear %K Fitts %K street %K smart glasses %K simulation %K pointing %Z Computer Science [cs]/Human-Computer Interaction [cs.HC]Conference papers %X Eyewear displays allow users to interact with virtual content displayed over real-world vision, in active situations like standing and walking. Pointing techniques for eyewear displays have been proposed, but their social acceptability, efficiency, and situation awareness remain to be assessed. Using a novel street-walking simulator, we conducted an empirical study of target acquisition while standing and walking under different levels of street crowdedness. We evaluated three phone-based eyewear pointing techniques: indirect touch on a touchscreen, and two in-air techniques using relative device rotations around forward and a downward axes. Direct touch on a phone, without eyewear, was used as a control condition. Results showed that indirect touch was the most efficient and socially acceptable technique, and that in-air pointing was inefficient when walking. Interestingly, the eyewear displays did not improve situation awareness compared to the control condition. We discuss implications for eyewear interaction design. %G English %Z TC 13 %2 https://hal.science/hal-02272539/document %2 https://hal.science/hal-02272539/file/Eyewear_Pointing.pdf %L hal-02272539 %U https://hal.science/hal-02272539 %~ CNRS %~ INRIA %~ INRIA-LILLE %~ INRIA_TEST %~ LORIA2 %~ TESTALAIN1 %~ IFIP-LNCS %~ IFIP %~ CRISTAL %~ INRIA2 %~ IFIP-TC13 %~ IFIP-INTERACT %~ UNIV-LILLE %~ CRISTAL-LOKI %~ IFIP-LNCS-11748 %~ TEST-HALCNRS %~ INRIA-CANADA %~ INRIA-SINGAPOUR