%0 Conference Proceedings %T Physiological Affect and Performance in a Collaborative Serious Game Between Humans and an Autonomous Robot %+ Blekinge Institute of Technology %+ Linnaeus University %+ CSIRO Information and Commuciation Technologies (CSIRO ICT Centre) %A Jerčić, Petar %A Hagelbäck, Johan %A Lindley, Craig %Z Part 1: Full Papers %< avec comité de lecture %( Lecture Notes in Computer Science %B 17th International Conference on Entertainment Computing (ICEC) %C Poznan, Poland %Y Esteban Clua %Y Licinio Roque %Y Artur Lugmayr %Y Pauliina Tuomi %I Springer International Publishing %3 Entertainment Computing – ICEC 2018 %V LNCS-11112 %P 127-138 %8 2018-09-17 %D 2018 %R 10.1007/978-3-319-99426-0_11 %K Autonomous robots %K Serious games %K Collaborative play %K Robot-assisted play %K Emotions %K Physiology %K Affect %Z Computer Science [cs]Conference papers %X This paper sets out to examine how elicited physiological affect influences the performance of human participants collaborating with the robot partners on a shared serious game task; furthermore, to investigate physiological affect underlying such human-robot proximate collaboration. The participants collaboratively played a turn-taking version of a serious game Tower of Hanoi, where physiological affect was investigated in a valence-arousal space. The arousal was inferred from the galvanic skin response data, while the valence was inferred from the electrocardiography data. It was found that the robot collaborators elicited a higher physiological affect in regard to both arousal and valence, in contrast to their human collaborator counterparts. Furthermore, a comparable performance between all collaborators was found on the serious game task. %G English %Z TC 14 %Z WG 14.4 %2 https://inria.hal.science/hal-02128637/document %2 https://inria.hal.science/hal-02128637/file/472623_1_En_11_Chapter.pdf %L hal-02128637 %U https://inria.hal.science/hal-02128637 %~ IFIP-LNCS %~ IFIP %~ IFIP-WG %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-11112 %~ IFIP-WG14-4