%0 Conference Proceedings %T Digital Therapies %+ Hochschule Mittweida - University of Applied Sciences %A Wierzbicki, Robert, J. %Z Part 2: Short Papers %< avec comité de lecture %( Lecture Notes in Computer Science %B 17th International Conference on Entertainment Computing (ICEC) %C Poznan, Poland %Y Esteban Clua %Y Licinio Roque %Y Artur Lugmayr %Y Pauliina Tuomi %I Springer International Publishing %3 Entertainment Computing – ICEC 2018 %V LNCS-11112 %P 266-273 %8 2018-09-17 %D 2018 %R 10.1007/978-3-319-99426-0_28 %K Digital therapy %K Cognitive behavioral therapy %K Mental health %K Behavior %K Game design %K Nurture games %K Game-like settings %K Blended nurture %K Therapeutic benefit %K Well-being %K Digital transformation %K Society %Z Computer Science [cs]Conference papers %X Today, digital transformation and virtualization processes profoundly affect societies; not only in terms of socio-economic disruption, but also in terms of rising mental health problems. This paper focuses on the design aspects and the use of “nurture games” as a social utility of preventive measures (that is referred to in this paper as “Digital Therapies”), in the realm of nurturing and public school education, supporting therapeutic benefit and well-being. The Cognitive Behavioral Therapy (CBT), employed for treating a large number of mental problems, is considered here as a fundamental psychotherapeutic approach, which needs to underpin the design of games aiming to improve mental health and support the prevention of challenging behaviors in youth. %G English %Z TC 14 %Z WG 14.4 %2 https://inria.hal.science/hal-02128624/document %2 https://inria.hal.science/hal-02128624/file/472623_1_En_28_Chapter.pdf %L hal-02128624 %U https://inria.hal.science/hal-02128624 %~ IFIP-LNCS %~ IFIP %~ IFIP-WG %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-11112 %~ IFIP-WG14-4