%0 Conference Proceedings %F Poster %T Automatic Generation of the Periodic Hair Motion of 3D Characters for Anime Production %+ Ritsumeikan University %A Furukawa, Kenji %A Nakata, Susumu %Z Part 3: Posters %< avec comité de lecture %B 17th International Conference on Entertainment Computing (ICEC) %C Poznan, Poland %Y Esteban Clua %Y Licinio Roque %Y Artur Lugmayr %Y Pauliina Tuomi %I Springer International Publishing %3 Entertainment Computing – ICEC 2018 %V LNCS-11112 %P 289-292 %8 2018-09-17 %D 2018 %R 10.1007/978-3-319-99426-0_31 %K Hair motion %K Animation %K Computer graphics %Z Computer Science [cs]Conference poster %X Many Japanese animation products benefit from the techniques of computer graphics. In the animation process, three-dimensional (3D) characters are often rendered so that the characters move according to a Japanese traditional animation style called limited animation or anime. The hair of the characters is modeled as a set of bunches and the motion of each bunch should also be defined in the manner of limited animation, which is different from its physically correct motion. We present a method to produce a hair motion for 3D characters that is appropriate for limited animation under the assumptions that the hair motion is periodic and other objects, including the camera, remain stationary. We present a mathematical formulation of this hair motion based on a typical technique used in traditional hand-drawn anime and apply the motion to each bunch of hair of an example 3D character. %G English %Z TC 14 %Z WG 14.4 %2 https://inria.hal.science/hal-02128610/document %2 https://inria.hal.science/hal-02128610/file/472623_1_En_31_Chapter.pdf %L hal-02128610 %U https://inria.hal.science/hal-02128610 %~ IFIP-LNCS %~ IFIP %~ IFIP-WG %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-11112 %~ IFIP-WG14-4