%0 Conference Proceedings %T NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics %+ School of Integrative and Global Majors (SIGMA) %+ Faculty of Art and Design [Tsukuba] %+ Norwegian University of Science and Technology [Trondheim] (NTNU) %+ Faculty of Engineering, Information and Systems [Tsukuba] %A Shikine, Nobumitsu %A Yamanaka, Toshimasa %A Jaccheri, Letizia %A Gomez, Javier %A Hoshino, Junichi %Z Part 4: Demonstration %< avec comité de lecture %( Lecture Notes in Computer Science %B 17th International Conference on Entertainment Computing (ICEC) %C Poznan, Poland %Y Esteban Clua %Y Licinio Roque %Y Artur Lugmayr %Y Pauliina Tuomi %I Springer International Publishing %3 Entertainment Computing – ICEC 2018 %V LNCS-11112 %P 329-333 %8 2018-09-17 %D 2018 %R 10.1007/978-3-319-99426-0_39 %K e-Learning %K Remedial education %K Math anxiety %K Video learning %K Visual novel %K Instructional pacing %Z Computer Science [cs]Conference papers %X In this paper we present a new visual novel system “NOVELICA” which employed Japanese anime like character agent and segmented the lesson to conversation size. It is designed to make exciting pace like an entertainment content than ordinary lessons and it is easier to control progression than video learning. We compared with NOVELICA to previous visual novel system and video learning system. And we found that NOVELICA can reduce stress and keeping arousal in learning mathematics, and it makes easier to touch mathematics content. %G English %Z TC 14 %Z WG 14.4 %2 https://inria.hal.science/hal-02128607/document %2 https://inria.hal.science/hal-02128607/file/472623_1_En_39_Chapter.pdf %L hal-02128607 %U https://inria.hal.science/hal-02128607 %~ LORIA2 %~ IFIP-LNCS %~ IFIP %~ IFIP-WG %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-11112 %~ IFIP-WG14-4