%0 Conference Proceedings %T A Taxonomy of Synchronous Communication Modalities in Online Games %+ Technologies de Formation et Apprentissage (TECFA) %A Gyger, Quentin %A Szilas, Nicolas %Z Part 2: Short Papers %< avec comité de lecture %( Lecture Notes in Computer Science %B 17th International Conference on Entertainment Computing (ICEC) %C Poznan, Poland %Y Esteban Clua %Y Licinio Roque %Y Artur Lugmayr %Y Pauliina Tuomi %I Springer International Publishing %3 Entertainment Computing – ICEC 2018 %V LNCS-11112 %P 211-216 %8 2018-09-17 %D 2018 %R 10.1007/978-3-319-99426-0_19 %K Synchronous communication %K Taxonomy %K Online video game %K Game design %K Communication modalities %K Chat %K Voice over internet protocol %K Emote %K Predefined message %K Indicative signal %Z Computer Science [cs]Conference papers %X This paper discusses the benefits, limits and specificities of communication modalities in online video games and proposes a corresponding taxonomy. This taxonomy could serve as a guideline for game designers who want to integrate communication into the game mechanics. %G English %Z TC 14 %Z WG 14.4 %2 https://inria.hal.science/hal-02128598/document %2 https://inria.hal.science/hal-02128598/file/472623_1_En_19_Chapter.pdf %L hal-02128598 %U https://inria.hal.science/hal-02128598 %~ IFIP-LNCS %~ IFIP %~ IFIP-WG %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-11112 %~ IFIP-WG14-4