%0 Conference Proceedings %T The Evolution of Visual Art: From Painting to Interaction Design %+ University of Twente %+ Luxun Academy of Fine Arts (Shenyang) (LAFA) %A Li, Danzhu %A Veer, Gerrit %Z Part 1: Beyond Computers: Wearables, Humans, And Things – WHAT! %< avec comité de lecture %( Lecture Notes in Computer Science %B 16th IFIP Conference on Human-Computer Interaction (INTERACT) %C Bombay, India %Y Torkil Clemmensen %Y Venkatesh Rajamanickam %Y Peter Dannenmann %Y Helen Petrie %Y Marco Winckler %I Springer International Publishing %3 Global Thoughts, Local Designs %V LNCS-10774 %P 33-44 %8 2017-09-25 %D 2017 %R 10.1007/978-3-319-92081-8_4 %K Interaction design %K Wearables %K Stakeholders %K Visual art %K Co-creation of artistic experiences %Z Computer Science [cs]Conference papers %X This paper focuses on the application of interactive technology in contemporary visual art, showing that current development has traces in history. We sketch an evolution, from the creation of primitive visual art to interaction design and wearable art. We will discuss how the artist communicates through his creation with the intended audience, and how new technology enables the art work to interact autonomously. %G English %Z TC 13 %2 https://inria.hal.science/hal-01821426/document %2 https://inria.hal.science/hal-01821426/file/468709_1_En_4_Chapter.pdf %L hal-01821426 %U https://inria.hal.science/hal-01821426 %~ IFIP-LNCS %~ IFIP %~ IFIP-TC13 %~ IFIP-INTERACT %~ IFIP-LNCS-10774