%0 Conference Proceedings %T Women and Computer Games (Workshops and Tutorials) %+ Norwegian University of Science and Technology [Trondheim] (NTNU) %+ Stiftelsen for INdustriell og TEknisk Forskning Digital [Trondheim] (SINTEF Digital) %+ NxtMedia %A Jaccheri, Letizia %A Wang, Alf, Inge %A Ask, Kristine %A Petersen, Sobah, Abbas %A Brend, Kristina %Z Part 9: Workshops and Tutorials %< avec comité de lecture %( Lecture Notes in Computer Science %B 16th International Conference on Entertainment Computing (ICEC) %C Tsukuba City, Japan %Y Nagisa Munekata %Y Itsuki Kunita %Y Junichi Hoshino %I Springer International Publishing %3 Entertainment Computing – ICEC 2017 %V LNCS-10507 %P 507-509 %8 2017-09-18 %D 2017 %R 10.1007/978-3-319-66715-7 %K Computer games %K Gender issues %Z Computer Science [cs]Conference papers %X This full day workshop welcomes contributions that enhance the state of the knowledge about the relation between women and computer games. Women have often been seen as consumers of computer games. The current landscape of computer games show an increasing number of both game designers and players. This workshop aims to bring together game designers, developers and players in engaging discussions about women and computer games. We look for theoretical contributions, specific aspects and examples, and pedagogical frameworks. The workshop is organized as discussions and group work. %G English %Z TC 14 %2 https://inria.hal.science/hal-01771466/document %2 https://inria.hal.science/hal-01771466/file/BookBackmatter_2.pdf %L hal-01771466 %U https://inria.hal.science/hal-01771466 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-10507