%0 Conference Proceedings %T Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games %+ University of Applied Sciences Upper Austria (FH OÖ) %+ University of Salzburg %A Lankes, Michael %A Rammer, Daniel %A Maurer, Bernhard %Z Part 7: Game Design %< avec comité de lecture %( Lecture Notes in Computer Science %B 16th International Conference on Entertainment Computing (ICEC) %C Tsukuba City, Japan %Y Nagisa Munekata %Y Itsuki Kunita %Y Junichi Hoshino %I Springer International Publishing %3 Entertainment Computing – ICEC 2017 %V LNCS-10507 %P 310-321 %8 2017-09-18 %D 2017 %R 10.1007/978-3-319-66715-7_34 %K Gaze-based interaction %K Social presence %K Shared gaze %Z Computer Science [cs]Conference papers %X This paper proposes an experimental setting that investigates shared gaze integrations (constant gaze and eye contact) in games and their effects on the social presence perceived by different roles (players and spectators) in a remote scenario. In order to get insights, we conducted a study that is made up of 4 different conditions (2 roles and 2 gaze integrations). Results show, depending on the type of the gaze integration and the role, positive effects of gaze towards an increased awareness and engagement among participants. Through the inclusion of shared gaze information, a new nonverbal communication channel for players and spectators is created that presents an interesting design resource for future approaches of digital play. Designers should receive information on how to design gaze-based interfaces that do not distract players during play, and also give spectators the possibility to experience a game via the player’s eyes. %G English %Z TC 14 %2 https://inria.hal.science/hal-01771291/document %2 https://inria.hal.science/hal-01771291/file/978-3-319-66715-7_34_Chapter.pdf %L hal-01771291 %U https://inria.hal.science/hal-01771291 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-10507