@inproceedings{budianto:hal-01771286, TITLE = {{Identifying Rush Strategies Employed in~StarCraft II Using Support Vector Machines}}, AUTHOR = {Budianto, Teguh and Oh, Hyunwoo and Ding, Yi and Long, Zi and Utsuro, Takehito}, URL = {https://inria.hal.science/hal-01771286}, NOTE = {Part 8: Poster and Interactive Session}, BOOKTITLE = {{16th International Conference on Entertainment Computing (ICEC)}}, ADDRESS = {Tsukuba City, Japan}, EDITOR = {Nagisa Munekata and Itsuki Kunita and Junichi Hoshino}, PUBLISHER = {{Springer International Publishing}}, SERIES = {Entertainment Computing -- ICEC 2017}, VOLUME = {LNCS-10507}, PAGES = {357-361}, YEAR = {2017}, MONTH = Sep, DOI = {10.1007/978-3-319-66715-7\_39}, KEYWORDS = {Real-time strategy game ; StarCraft II ; Rush strategy}, PDF = {https://inria.hal.science/hal-01771286/file/978-3-319-66715-7_39_Chapter.pdf}, HAL_ID = {hal-01771286}, HAL_VERSION = {v1}, }