%0 Conference Proceedings %T Reading Aloud Training Game for Children with Auto Evaluation of Oral Reading Fluency %+ Université de Tsukuba = University of Tsukuba %A Takita, Toshiaki %A Akimoto, Kazuhisa %A Hoshino, Junichi %Z Part 8: Poster and Interactive Session %< avec comité de lecture %( Lecture Notes in Computer Science %B 16th International Conference on Entertainment Computing (ICEC) %C Tsukuba City, Japan %Y Nagisa Munekata %Y Itsuki Kunita %Y Junichi Hoshino %I Springer International Publishing %3 Entertainment Computing – ICEC 2017 %V LNCS-10507 %P 404-408 %8 2017-09-18 %D 2017 %R 10.1007/978-3-319-66715-7_50 %K Read aloud training %K Gamification %K Evaluation of oral reading fluency %Z Computer Science [cs]Conference papers %X Reading aloud is an important study method of acquiring information and building knowledge from text. This article proposes an objective and automatable method that evaluates fluency of children’s reading by reflecting the evaluation by those who are experienced in book reading (to children), and presents the outcomes of building an automatic evaluation system on the fluency of reading with that method. %G English %Z TC 14 %2 https://inria.hal.science/hal-01771275/document %2 https://inria.hal.science/hal-01771275/file/978-3-319-66715-7_50_Chapter.pdf %L hal-01771275 %U https://inria.hal.science/hal-01771275 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-10507