%0 Conference Proceedings %T WAR Bots: Combining Virtual and Augmented Realities for an Immersive and Enjoyable Gaming Experience %+ Waseda University [Tokyo, Japan] %A Urbani, Jaryd %A Al-Sada, Mohammed %A Ranade, Shubhankar %A Zhang, Mingshu %A Nakajima, Tatsuo %Z Part 8: Poster and Interactive Session %< avec comité de lecture %( Lecture Notes in Computer Science %B 16th International Conference on Entertainment Computing (ICEC) %C Tsukuba City, Japan %Y Nagisa Munekata %Y Itsuki Kunita %Y Junichi Hoshino %I Springer International Publishing %3 Entertainment Computing – ICEC 2017 %V LNCS-10507 %P 379-382 %8 2017-09-18 %D 2017 %R 10.1007/978-3-319-66715-7_44 %K Mixed reality %K Augmented reality %K Virtual Reality %Z Computer Science [cs]Conference papers %X Despite the popularity of Augmented and Virtual Reality within gaming, the full potential of such technologies is yet to be fully taken advantage of. Thus, we introduce WAR Bots, a cyber-physical game which intends to investigate the use of both Augmented and Virtual Reality within a coherent gaming experience. We present the underlying architecture to realize our approach, and accordingly, implemented our proposed method in a multiplayer game. Finally, we present the future direction of our approach. %G English %Z TC 14 %2 https://inria.hal.science/hal-01771269/document %2 https://inria.hal.science/hal-01771269/file/978-3-319-66715-7_44_Chapter.pdf %L hal-01771269 %U https://inria.hal.science/hal-01771269 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-10507