%0 Conference Proceedings %T Mining Preferences on Identifying Werewolf Players from Werewolf Game Logs %+ Université de Tsukuba = University of Tsukuba %A Hatori, Yuki %A Wu, Shuang %A Lin, Youchao %A Utsuro, Takehito %Z Part 8: Poster and Interactive Session %< avec comité de lecture %( Lecture Notes in Computer Science %B 16th International Conference on Entertainment Computing (ICEC) %C Tsukuba City, Japan %Y Nagisa Munekata %Y Itsuki Kunita %Y Junichi Hoshino %I Springer International Publishing %3 Entertainment Computing – ICEC 2017 %V LNCS-10507 %P 353-356 %8 2017-09-18 %D 2017 %R 10.1007/978-3-319-66715-7_38 %K The werewolf game %K “Are You a Werewolf?” %K Game logs %K Mining %Z Computer Science [cs]Conference papers %X The deception party game “Are You a Werewolf?” requires players to guess other’s roles through discussions that are based on one’s own role and other players’ crucial utterances. This paper proposes a method to mine the empirical preference data used to identify werewolves from game logs. This involves obtaining an empirical preference related to the practice of divination. In this method, if one of the three players revealing oneself as a seer divines a player as a human, while the other two players divine the player as a werewolf, then it can be judged that the divined player’s role is a werewolf. %G English %Z TC 14 %2 https://inria.hal.science/hal-01771264/document %2 https://inria.hal.science/hal-01771264/file/978-3-319-66715-7_38_Chapter.pdf %L hal-01771264 %U https://inria.hal.science/hal-01771264 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-10507