%0 Conference Proceedings %T Reorientation Method to Suppress Simulator Sickness in Home Video Game Using HMD %+ Université de Tsukuba = University of Tsukuba %A Ueda, Yuki %A Hoshino, Junichi %Z Part 8: Poster and Interactive Session %< avec comité de lecture %( Lecture Notes in Computer Science %B 16th International Conference on Entertainment Computing (ICEC) %C Tsukuba City, Japan %Y Nagisa Munekata %Y Itsuki Kunita %Y Junichi Hoshino %I Springer International Publishing %3 Entertainment Computing – ICEC 2017 %V LNCS-10507 %P 370-374 %8 2017-09-18 %D 2017 %R 10.1007/978-3-319-66715-7_42 %K Redirection %K Simulator sickness %K Virtual reality walking %Z Computer Science [cs]Conference papers %X While home-use HMD including Oculus Rift has been widely spread in the market today, simulator sickness mainly caused by difference between visual information and body sensation has taken up as a problem. Even though it has been proved that simulator sickness is reduced by reflecting actual physical movement to a VR space, many of approaches ever proposed had various restrictions and mechanisms easy to cause simulator sickness. In the current study, such an approach for moving within a VR space is proposed for home-use HMD that is less likely to cause simulator sickness. %G English %Z TC 14 %2 https://inria.hal.science/hal-01771262/document %2 https://inria.hal.science/hal-01771262/file/978-3-319-66715-7_42_Chapter.pdf %L hal-01771262 %U https://inria.hal.science/hal-01771262 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-10507