%0 Conference Proceedings %T Real-Time Expression Control System for Wearable Animatronics %+ Université de Tsukuba = University of Tsukuba %A Nakadai, Hisanao %A Hirano, Takuya %A Hoshino, Jun’ichi %Z Part 8: Poster and Interactive Session %< avec comité de lecture %( Lecture Notes in Computer Science %B 16th International Conference on Entertainment Computing (ICEC) %C Tsukuba City, Japan %Y Nagisa Munekata %Y Itsuki Kunita %Y Junichi Hoshino %I Springer International Publishing %3 Entertainment Computing – ICEC 2017 %V LNCS-10507 %P 439-442 %8 2017-09-18 %D 2017 %R 10.1007/978-3-319-66715-7_58 %K Animatoronics %K EOG %K Facial expression %Z Computer Science [cs]Conference papers %X The animatoronics is used for the expression of the character with many picture works which includes movies. As for the animatronics mask that the person wears of the lively character, the expression of lively character is truly possible because the actor’s performance is reflected directly. In this research, I suggest using an animatronics mask in order to reflect the character’s feelings and expressions real time by the actor wearing the mask. Conventionally, it is necessary for the actor to look good with the movements and facial expressions beforehand in order to determine if the actor can intuitively play the character but thinks that an actor can play a character intuitively by using this system. %G English %Z TC 14 %2 https://inria.hal.science/hal-01771261/document %2 https://inria.hal.science/hal-01771261/file/978-3-319-66715-7_58_Chapter.pdf %L hal-01771261 %U https://inria.hal.science/hal-01771261 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-10507