%0 Conference Proceedings %T Virtual Co-Eating: Making Solitary Eating Experience More Enjoyable %+ Waseda University [Tokyo, Japan] %A Takahashi, Monami %A Tanaka, Hiroki %A Yamana, Hayato %A Nakajima, Tatsuo %Z Part 8: Poster and Interactive Session %< avec comité de lecture %( Lecture Notes in Computer Science %B 16th International Conference on Entertainment Computing (ICEC) %C Tsukuba City, Japan %Y Nagisa Munekata %Y Itsuki Kunita %Y Junichi Hoshino %I Springer International Publishing %3 Entertainment Computing – ICEC 2017 %V LNCS-10507 %P 460-464 %8 2017-09-18 %D 2017 %R 10.1007/978-3-319-66715-7_63 %K Co-eating solitary %K Eating %K Augmented reality %Z Computer Science [cs]Conference papers %X Recently, a research on eating habits of Japanese college students revealed that they have a highly desire to communicate with others through co-eating. Even though better eating experience through co-eating is important, they often tend to be alone even more because of some reasons like small households, living alone, and having no time to find others for co-eating. Therefore, we believe that it may improve eating experience by incorporating a fictional character into the real space as a partner to eat together. For validating the idea, we have developed a virtual co-eating system for solving issues caused from solitary eating, and show some insights from its user study. %G English %Z TC 14 %2 https://inria.hal.science/hal-01771257/document %2 https://inria.hal.science/hal-01771257/file/978-3-319-66715-7_63_Chapter.pdf %L hal-01771257 %U https://inria.hal.science/hal-01771257 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-10507