%0 Conference Proceedings %T Naturalized Motion Generator for NPC in 3D Game %+ Kangwon National University %A Yoon, Jong-Chul %A Yoon, In, Seob %A Hong, Jong-Sung %Z Part 8: Poster and Interactive Session %< avec comité de lecture %( Lecture Notes in Computer Science %B 16th International Conference on Entertainment Computing (ICEC) %C Tsukuba City, Japan %Y Nagisa Munekata %Y Itsuki Kunita %Y Junichi Hoshino %I Springer International Publishing %3 Entertainment Computing – ICEC 2017 %V LNCS-10507 %P 366-369 %8 2017-09-18 %D 2017 %R 10.1007/978-3-319-66715-7_41 %K Character animation %K Noise function %K Noise fitting %Z Computer Science [cs]Conference papers %X In the 3D game, there are many NPCs for various purposes, and the variety of motion of these NPCs increases the immersion feeling of the game. In this paper, we propose a noise - based motion editing technique that can add diversity and naturalness to the motion of NPCs. In the area of computer graphics, noise function has been used as a classical method of applying the naturalness of the animation. We extract these noise functions from existing motion signals and control them to make many similar motions naturally. %G English %Z TC 14 %2 https://inria.hal.science/hal-01771239/document %2 https://inria.hal.science/hal-01771239/file/978-3-319-66715-7_41_Chapter.pdf %L hal-01771239 %U https://inria.hal.science/hal-01771239 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-10507