%0 Conference Proceedings %T For ARGument’s Sake! The Pros and Cons of Alternate Reality Gaming in Higher Education %+ Dublin City University [Dublin] (DCU) %A Economides, Katerina %Z Part 1: Futures of Technology for Learning and Education %< avec comité de lecture %( IFIP Advances in Information and Communication Technology %B 11th IFIP World Conference on Computers in Education (WCCE) %C Dublin, Ireland %Y Arthur Tatnall %Y Mary Webb %I Springer International Publishing %3 Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing %V AICT-515 %P 64-69 %8 2017-07-03 %D 2017 %R 10.1007/978-3-319-74310-3_8 %K Alternate Reality Games %K Higher education %K Game-Based Learning %Z Computer Science [cs]Conference papers %X This paper explores the potential of Alternate Reality Games, a type of Game-Based Learning experience, within higher education. The discourse opens by explaining the essence of ARGs; it then moves to present the findings from research in this domain, highlighting key benefits and challenges in using ARGs in higher education. %G English %Z TC 3 %2 https://inria.hal.science/hal-01762863/document %2 https://inria.hal.science/hal-01762863/file/463502_1_En_8_Chapter.pdf %L hal-01762863 %U https://inria.hal.science/hal-01762863 %~ IFIP %~ IFIP-AICT %~ IFIP-TC %~ IFIP-TC3 %~ IFIP-AICT-515 %~ IFIP-WCCE