%0 Conference Proceedings %T Workshop: AI and Creativity in Entertainment %+ Norwegian University of Science and Technology [Trondheim] (NTNU) %A Tidemann, Axel %A Aamodt, Agnar %Z Part 5: Workshops and Tutorials %< avec comité de lecture %( Lecture Notes in Computer Science %B 14th International Conference on Entertainment Computing (ICEC) %C Trondheim, Norway %Y Konstantinos Chorianopoulos %Y Monica Divitini %Y Jannicke Baalsrud Hauge %Y Letizia Jaccheri %Y Rainer Malaka %I Springer International Publishing %3 Entertainment Computing - ICEC 2015 %V LNCS-9353 %P 553-555 %8 2015-09-29 %D 2015 %R 10.1007/978-3-319-24589-8_55 %Z Computer Science [cs]Conference papers %X Many different artificial intelligence/machine learning concepts are driving mechanisms behind entertainment systems. Further, computational creativity (CC) is an area with increased focus within entertainment computing as well as AI. This workshop provides a forum where AI and creativity can be discussed within the context of entertainment computing and related areas, as described in the main conference call. %G English %Z TC 14 %2 https://inria.hal.science/hal-01758471/document %2 https://inria.hal.science/hal-01758471/file/371182_1_En_55_Chapter.pdf %L hal-01758471 %U https://inria.hal.science/hal-01758471 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-9353