%0 Conference Proceedings %T Exploring Deep Content in Physical Rehabilitation Games %+ Hasselt University (UHasselt) %+ LUCA School of Arts %A Quinten, Niels %A Malliet, Steven %A Coninx, Karin %Z Part 3: Posters %< avec comité de lecture %( Lecture Notes in Computer Science %B 14th International Conference on Entertainment Computing (ICEC) %C Trondheim, Norway %Y Konstantinos Chorianopoulos %Y Monica Divitini %Y Jannicke Baalsrud Hauge %Y Letizia Jaccheri %Y Rainer Malaka %I Springer International Publishing %3 Entertainment Computing - ICEC 2015 %V LNCS-9353 %P 433-438 %8 2015-09-29 %D 2015 %R 10.1007/978-3-319-24589-8_36 %K Game Design %K Physical Rehabilitation %K Deep Content %K Design Research %K Game Mechanics %K Game Conventions %Z Computer Science [cs]Conference papers %X This paper argues that game mechanics are important tools to combine rehabilitation therapy concerns with immersive game play. Through the practical design of a game we describe how properties of game mechanics (actions, attributes, dynamics, rules, space, and skill/ chance) connect to elements of rehabilitation therapy (exercise motion, parameters, therapy context, goals, motion trajectory, and motion constraints). We aim to stimulate rehabilitation game researchers to consider applying the presented approach in their own designs. %G English %Z TC 14 %2 https://inria.hal.science/hal-01758451/document %2 https://inria.hal.science/hal-01758451/file/371182_1_En_36_Chapter.pdf %L hal-01758451 %U https://inria.hal.science/hal-01758451 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-9353