%0 Conference Proceedings %T The Impact of Sensor Noise on Player Experience in Magic Window Augmented Reality Aiming Games %+ University of Saskatchewan [Saskatoon, Canada] (U of S) %A Eishita, Farjana, Z. %A Stanley, Kevin, G. %Z Part 3: Posters %< avec comité de lecture %( Lecture Notes in Computer Science %B 14th International Conference on Entertainment Computing (ICEC) %C Trondheim, Norway %Y Konstantinos Chorianopoulos %Y Monica Divitini %Y Jannicke Baalsrud Hauge %Y Letizia Jaccheri %Y Rainer Malaka %I Springer International Publishing %3 Entertainment Computing - ICEC 2015 %V LNCS-9353 %P 502-507 %8 2015-09-29 %D 2015 %R 10.1007/978-3-319-24589-8_47 %Z Computer Science [cs]Conference papers %X Augmented reality (AR) requires superimposing digital artifacts on real world scenes. Unfortunately, sensors used to render digital artifacts are subject to noise and imprecision, making the registration difficult in practice. Using a modified version of the Android operating system, we experimentally examined the impact of orientation sensor noise on player experience in three commercial AR aiming games employing different mechanics and input techniques. %G English %Z TC 14 %2 https://inria.hal.science/hal-01758431/document %2 https://inria.hal.science/hal-01758431/file/371182_1_En_47_Chapter.pdf %L hal-01758431 %U https://inria.hal.science/hal-01758431 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-9353