%0 Conference Proceedings %T Bridging Tangible and Virtual Interaction: Rapid Prototyping of a Gaming Idea %+ Norwegian University of Science and Technology [Trondheim] (NTNU) %A Reime, Thov %A Sjöman, Heikki %A Gerstenberg, Achim %A Abrahamsson, Pekka %A Steinert, Martin %Z Part 4: Demonstrations %< avec comité de lecture %( Lecture Notes in Computer Science %B 14th International Conference on Entertainment Computing (ICEC) %C Trondheim, Norway %Y Konstantinos Chorianopoulos %Y Monica Divitini %Y Jannicke Baalsrud Hauge %Y Letizia Jaccheri %Y Rainer Malaka %I Springer International Publishing %3 Entertainment Computing - ICEC 2015 %V LNCS-9353 %P 523-528 %8 2015-09-29 %D 2015 %R 10.1007/978-3-319-24589-8_50 %Z Computer Science [cs]Conference papers %X The Fibo Car is an example for a game interface that allows a user to modify a virtual car in a racing game through assembling tangible car parts. This paper describes the 6 week development journey towards a fully functional proof of concept prototype, reflections on the process as well as the technical details of the prototype. %G English %Z TC 14 %2 https://inria.hal.science/hal-01758412/document %2 https://inria.hal.science/hal-01758412/file/371182_1_En_50_Chapter.pdf %L hal-01758412 %U https://inria.hal.science/hal-01758412 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-9353