%0 Conference Proceedings %T Shifting from the Children to the Teens’ Usability: Adapting a Gamified Experience of a Museum Tour %+ Madeira Interactive Technologies Institute (M-ITI) %+ Universidade do Porto = University of Porto %A Cesário, Vanessa %A Radeta, Marko %A Coelho, António %A Nisi, Valentina %Z Part 8: Interactive Posters %< avec comité de lecture %( Lecture Notes in Computer Science %B 16th IFIP Conference on Human-Computer Interaction (INTERACT) %C Bombay, India %Y Regina Bernhaupt %Y Girish Dalvi %Y Anirudha Joshi %Y Devanuj K. Balkrishan %Y Jacki O’Neill %Y Marco Winckler %I Springer International Publishing %3 Human-Computer Interaction – INTERACT 2017 %V LNCS-10516 %N Part IV %P 464-468 %8 2017-09-25 %D 2017 %R 10.1007/978-3-319-68059-0_52 %K Usability %K Evaluation %K Interface %K Teenagers %K Children %K Gamified experience %K Selfies %Z Computer Science [cs]Conference papers %X In this poster, we are addressing the topic of “system’s evaluation” from the point of view of assessing the usability of a gamified experience with 20 teenagers aged 15–17 years. The currently tested experience was ideally designed for children 9–10 years. In order to adapt the application to teenagers, we tested it with 20 targeted users. In this poster, we share the results and encourage a discussion among the researchers about how to adapt the gamified experience designed for children to a teenage audience. %G English %Z TC 13 %2 https://inria.hal.science/hal-01679826/document %2 https://inria.hal.science/hal-01679826/file/421765_1_En_52_Chapter.pdf %L hal-01679826 %U https://inria.hal.science/hal-01679826 %~ IFIP-LNCS %~ IFIP %~ IFIP-TC13 %~ IFIP-INTERACT %~ IFIP-LNCS-10516