%0 Conference Proceedings %T Guidelines for Designing Interactive Omnidirectional Video Applications %+ Tampere University of Technology [Tampere] (TUT) %+ University of Tampere [Finland] %A Saarinen, Santeri %A Mäkelä, Ville %A Kallioniemi, Pekka %A Hakulinen, Jaakko %A Turunen, Markku %Z Part 4: Virtual Reality and Feeling of Immersion %< avec comité de lecture %( Lecture Notes in Computer Science %B 16th IFIP Conference on Human-Computer Interaction (INTERACT) %C Bombay, India %Y Regina Bernhaupt %Y Girish Dalvi %Y Anirudha Joshi %Y Devanuj K. Balkrishan %Y Jacki O’Neill %Y Marco Winckler %I Springer International Publishing %3 Human-Computer Interaction – INTERACT 2017 %V LNCS-10516 %N Part IV %P 263-272 %8 2017-09-25 %D 2017 %R 10.1007/978-3-319-68059-0_17 %K Omnidirectional videos %K Virtual reality %K Head-mounted displays %Z Computer Science [cs]Conference papers %X Interactive omnidirectional videos (iODV) can offer informative, entertaining, and immersive experiences, especially when combined with novel platforms such as head-mounted displays. However, omnidirectional videos, and interaction with them, present many unique challenges. In the absence of existing guidelines that accommodate for these challenges, we present dos and don’ts for designing and producing interactive omnidirectional videos. We base these guidelines on numerous interactive systems that we have produced in the recent years. Our work offers useful guidance for those working with omnidirectional videos, especially when designing interactivity and navigation within such systems. %G English %Z TC 13 %2 https://inria.hal.science/hal-01679774/document %2 https://inria.hal.science/hal-01679774/file/421765_1_En_17_Chapter.pdf %L hal-01679774 %U https://inria.hal.science/hal-01679774 %~ IFIP-LNCS %~ IFIP %~ IFIP-TC13 %~ IFIP-INTERACT %~ IFIP-LNCS-10516