%0 Conference Proceedings %T Evaluating Experiences in Different Virtual Reality Setups %+ Fraunhofer Austria %+ Graz University of Technology [Graz] (TU Graz) %A Settgast, Volker %A Pirker, Johanna %A Lontschar, Stefan %A Maggale, Stefan %A Gütl, Christian %Z Part 2: Use and Evaluation of Digital Entertainment %< avec comité de lecture %( Lecture Notes in Computer Science %B 15th International Conference on Entertainment Computing (ICEC) %C Wien, Austria %Y Günter Wallner %Y Simone Kriglstein %Y Helmut Hlavacs %Y Rainer Malaka %Y Artur Lugmayr %Y Hyun-Seung Yang %I Springer International Publishing %3 Entertainment Computing - ICEC 2016 %V LNCS-9926 %P 115-125 %8 2016-09-28 %D 2016 %R 10.1007/978-3-319-46100-7_10 %K Virtual reality %K Immersion %K Cybersickness %K Oculus Rift %K CAVE %Z Computer Science [cs]Conference papers %X This paper describes the evaluation of three different scenarios in the fully immersive room-based virtual environment DAVE (Definitely Affordable Virtual Environment) and a head-mounted display, the Oculus Rift. The evaluation focuses on comparing the two immersive environments and three different scenarios (observation, emotion in a roller coaster, and interaction) in regards to typical virtual-reality characteristics, such as immersion, engagement, but also on cybersickness and the overall experience. First results indicate the DAVE environment better supports scenarios, which require the user to directly interact with the environment. The roller coaster scenario creates stronger immersion and a higher nausea-level, while the interactive task is more engaging in terms of fun. %G English %Z TC 14 %2 https://inria.hal.science/hal-01640299/document %2 https://inria.hal.science/hal-01640299/file/421094_1_En_10_Chapter.pdf %L hal-01640299 %U https://inria.hal.science/hal-01640299 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-9926