%0 Conference Proceedings %T A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming %+ Nara Institute of Science and Technology %+ Kasetsart University [Bangkok, Thailand] (KU) %A Chan, Kar-Long %A Ichikawa, Kohei %A Watashiba, Yasuhiro %A Putchong, Uthayopas %A Iida, Hajimu %Z Part 3: Entertainment Technology %< avec comité de lecture %( Lecture Notes in Computer Science %B 15th International Conference on Entertainment Computing (ICEC) %C Wien, Austria %Y Günter Wallner %Y Simone Kriglstein %Y Helmut Hlavacs %Y Rainer Malaka %Y Artur Lugmayr %Y Hyun-Seung Yang %I Springer International Publishing %3 Entertainment Computing - ICEC 2016 %V LNCS-9926 %P 149-160 %8 2016-09-28 %D 2016 %R 10.1007/978-3-319-46100-7_13 %K Cloud Gaming %K Hybrid-Streaming %K Graphic quality %Z Computer Science [cs]Conference papers %X The emerging Cloud Gaming Service provides highly accessible video gaming experience. However, in term of the gaming quality, Cloud Gaming is not competitive to rival with traditional gaming because of network constraints. Especially, 3D game contents streamed as encoded video sequence is suitable in a network environment, but the resulted lower graphic quality may not meet client’s demand. Therefore, we propose a Hybrid-Streaming System that aims at improving graphic quality delivered on Cloud Gaming. By utilizing available rendering power from both Cloud Server and client’s PC, the system distributes rendering operations to both sides to achieve the desired improvement. Quantitative results show the improvement of graphic quality from the proposed method, as well as reducing server’s workload and attaining acceptable network bandwidth consumption. %G English %Z TC 14 %2 https://inria.hal.science/hal-01640289/document %2 https://inria.hal.science/hal-01640289/file/421094_1_En_13_Chapter.pdf %L hal-01640289 %U https://inria.hal.science/hal-01640289 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-9926