%0 Conference Proceedings %T Designing Shared Virtual Reality Gaming Experiences in Local Multi-platform Games %+ Universität Duisburg-Essen = University of Duisburg-Essen [Essen] %A Liszio, Stefan %A Masuch, Maic %Z Part 4: Short Papers %< avec comité de lecture %( Lecture Notes in Computer Science %B 15th International Conference on Entertainment Computing (ICEC) %C Wien, Austria %Y Günter Wallner %Y Simone Kriglstein %Y Helmut Hlavacs %Y Rainer Malaka %Y Artur Lugmayr %Y Hyun-Seung Yang %I Springer International Publishing %3 Entertainment Computing - ICEC 2016 %V LNCS-9926 %P 235-240 %8 2016-09-28 %D 2016 %R 10.1007/978-3-319-46100-7_23 %K Virtual Reality gaming %K Multiplayer %K Immersion %K Presence %K Game design %K Player experience %K Social interaction %Z Computer Science [cs]Conference papers %X Designing multiplayer virtual reality games is a challenging task since immersion is easily destroyed by real world influences. However, providing fun and social virtual reality experiences is inevitable for establishing virtual reality gaming as a convincing new medium. We propose a design approach to integrate social interactions into the game design while retaining immersion, and present design methods to implement this approach. Furthermore, we describe the game design of a collaborative local multi-player/platform virtual reality game to demonstrate the application and effectiveness of our methods. %G English %Z TC 14 %2 https://inria.hal.science/hal-01640287v1/document %2 https://inria.hal.science/hal-01640287v1/file/421094_1_En_23_Chapter.pdf %L hal-01640287 %U https://inria.hal.science/hal-01640287 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-9926