%0 Conference Proceedings %T Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game %+ University of Applied Sciences Upper Austria (FH OÖ) %A Golombek, Alexander %A Lankes, Michael %A Hagler, Jürgen %Z Part 5: Posters %< avec comité de lecture %( Lecture Notes in Computer Science %B 15th International Conference on Entertainment Computing (ICEC) %C Wien, Austria %Y Günter Wallner %Y Simone Kriglstein %Y Helmut Hlavacs %Y Rainer Malaka %Y Artur Lugmayr %Y Hyun-Seung Yang %I Springer International Publishing %3 Entertainment Computing - ICEC 2016 %V LNCS-9926 %P 286-289 %8 2016-09-28 %D 2016 %R 10.1007/978-3-319-46100-7_31 %K Augmented Reality %K Board games %K Co-located play %Z Computer Science [cs]Conference papers %X In this paper we present Vancouver Maneuver, a game for mobile devices using Augmented Reality software to create a cooperative board game experience. Utilizing principles from both digital and analogue board game design, a hybrid game design approach is proposed in order to identify applicable mechanics. By doing so we combine the physical and social aspects of co-located tabletop gaming with the computing power and aesthetics of digital games. %G English %Z TC 14 %2 https://inria.hal.science/hal-01640283/document %2 https://inria.hal.science/hal-01640283/file/421094_1_En_31_Chapter.pdf %L hal-01640283 %U https://inria.hal.science/hal-01640283 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-9926