%0 Conference Proceedings %T Enriching Evaluation in Video Games %+ Universidad de Granada = University of Granada (UGR) %+ Universitat de Lleida %A González Sánchez, José, L. %A Gil Iranzo, Rosa, M. %A Gutiérrez Vela, Francisco, L. %Z Part 1: Long and Short Papers %< avec comité de lecture %( Lecture Notes in Computer Science %B 13th International Conference on Human-Computer Interaction (INTERACT) %C Lisbon, Portugal %Y Pedro Campos %Y Nicholas Graham %Y Joaquim Jorge %Y Nuno Nunes %Y Philippe Palanque %Y Marco Winckler %I Springer %3 Human-Computer Interaction – INTERACT 2011 %V LNCS-6949 %N Part IV %P 519-522 %8 2011-09-05 %D 2011 %R 10.1007/978-3-642-23768-3_72 %K Playability %K UX Evaluation %K Emotions %K Cross-Cultural Factors %Z Computer Science [cs]Conference papers %X One of the greatest challenges to the evaluation of UX in video games is to ascertain if the experience is appropriate for the game. Thus, it is necessary to know how to measure Playability in order to analyze, optimize and adapt it to the player’s preferences. However, it is also important to remember that the final satisfaction of the user depends on his or her emotional response, social and cultural influences and hedonic properties of the interaction process with a video game. In this paper we present a way to perform a UX evaluation based on Playability by adding hedonic factors. The aim is to easily and cost-effectively analyze the UX in an agile video game development process. %G English %Z TC 13 %2 https://inria.hal.science/hal-01596995/document %2 https://inria.hal.science/hal-01596995/file/978-3-642-23768-3_72_Chapter.pdf %L hal-01596995 %U https://inria.hal.science/hal-01596995 %~ IFIP-LNCS %~ IFIP %~ IFIP-TC13 %~ IFIP-INTERACT %~ IFIP-LNCS-6949