%0 Conference Proceedings %T Integrating Usability Evaluation into Model-Driven Video Game Development %+ Universitat Politècnica de València = Universitad Politecnica de Valencia = Polytechnic University of Valencia (UPV) %A Fernandez, Adrian %A Insfran, Emilio %A Abrahão, Silvia %A Carsí, José, Ángel %A Montero, Emanuel %Z Part 3: Short Papers %< avec comité de lecture %( Lecture Notes in Computer Science %B 4th International Conference on Human-Centered Software Engineering (HCSE) %C Toulouse, France %Y Marco Winckler %Y Peter Forbrig %Y Regina Bernhaupt %I Springer %3 Human-Centered Software Engineering %V LNCS-7623 %P 307-314 %8 2012-10-29 %D 2012 %R 10.1007/978-3-642-34347-6_22 %K Video Game %K Usability Inspection %K Model-Driven Development %Z Computer Science [cs]Conference papers %X The increasing complexity of video game development highlights the need of design and evaluation methods for enhancing quality and reducing time and cost. In this context, Model-Driven Development approaches seem to be very promising since a video game can be obtained by transforming platform-independent models into platform-specific models that can be in turn transformed into code. Although this approach is started to being used for video game development, there is a need for usability evaluation methods specifically tailored to this type of development process. In this paper, we present a usability inspection method that can be used along all the stages of the model-driven video game development. The method relies on a Usability Model that is aligned with the ISO/IEC 25010 (SQuaRE) standard and decomposes usability into measurable attributes and metrics specific for the video game domain. %G English %Z TC 13 %Z WG 13.2 %2 https://inria.hal.science/hal-01556821/document %2 https://inria.hal.science/hal-01556821/file/978-3-642-34347-6_22_Chapter.pdf %L hal-01556821 %U https://inria.hal.science/hal-01556821 %~ IFIP-LNCS %~ IFIP %~ IFIP-AICT %~ IFIP-TC13 %~ IFIP-HCSE %~ IFIP-WG13-2 %~ IFIP-LNCS-7623