%0 Conference Proceedings %T Walking for Data %+ Department of IT Management %+ School of Natural Resources and Tourism %A Bødker, Mads %A Browning, David %A Dam Meinhardt, Nina %Z Part 7: Workshops %< avec comité de lecture %( Lecture Notes in Computer Science %B 14th International Conference on Human-Computer Interaction (INTERACT) %C Cape Town, South Africa %Y Paula Kotzé %Y Gary Marsden %Y Gitte Lindgaard %Y Janet Wesson %Y Marco Winckler %I Springer %3 Human-Computer Interaction – INTERACT 2013 %V LNCS-8120 %N Part IV %P 786 %8 2013-09-02 %D 2013 %K walking %K place %K ethnography %K design %K methods %Z Computer Science [cs]Conference papers %X HCI practitioners are often involved in developing mobile applicationsthat pay little heed to the experiences of mobility and place. Although applicationscommonly utilise location data to deliver contextual information,(e.g. map apps, tourist guides and sports record keeping apps), little considerationis given to how the experience of being mobile and the attendant placemaking could be used in design. Indeed, bodily movement whilst using a mobiledevice is often considered problematic! Researchers’ sensitivity to the interactionsmobility affords is often restricted by difficulties in collecting datawhilst moving about, for example, whilst walking, Yet, as Bidwell illustrates,the importance for design of going beyond devices and methods that “constrainour world to points” is overdue. Researchers are thus driven to develop practicalmethods for collecting such data.A one-day workshop, intended for HCI practitioners and interaction designers,will be conducted to facilitate discussion of the theoretical issues, and toexplore mobile data collection and analysis of the resultant place makingthrough what we have labelled ‘walking methods’. Video, the obvious choicefor recording mobility, tends to compound the problem being both difficult tohandle because of the amount of information it contains and by providing toonarrow a bandwidth to render a satisfactory simile of the experience. Indeed,watching a video recording of mobile interaction is often a pale, non-immersivereflection of the experience. Yet such material affords cued-recall debriefing.By itself this is not sufficient, but it is useful in the process of interacting withthe recorded data to develop artifacts that can inform and shape a design space.So, a designer’s role is not necessarily to walk the walk but rather to draw inspirationand to tease out innovation from such artifacts. Based on the day’s activities,the workshop will culminate in a discussion of how mobile interactionsmight yield material applicable to design.Please visit http://walkingfordata.tumblr.com for additional information. %G English %L hal-01514110 %U https://inria.hal.science/hal-01514110 %~ IFIP-LNCS %~ IFIP %~ IFIP-AICT %~ IFIP-TC %~ IFIP-TC13 %~ IFIP-LNCS-8120