%0 Conference Proceedings %T Wands Are Magic: A Comparison of Devices Used in 3D Pointing Interfaces %+ College of Engineering and Computer Science %A Henschke, Martin %A Gedeon, Tom %A Jones, Richard %A Caldwell, Sabrina %A Zhu, Dingyun %Z Part 1: Long and Short Papers (Continued) %< avec comité de lecture %( Lecture Notes in Computer Science %B 14th International Conference on Human-Computer Interaction (INTERACT) %C Cape Town, South Africa %Y Paula Kotzé %Y Gary Marsden %Y Gitte Lindgaard %Y Janet Wesson %Y Marco Winckler %I Springer %3 Human-Computer Interaction – INTERACT 2013 %V LNCS-8119 %N Part III %P 512-519 %8 2013-09-02 %D 2013 %R 10.1007/978-3-642-40477-1_32 %K “magic wand” %K “3D mouse” %K “hand gesture” %K “fatigue” %K “user satisfaction” %Z Computer Science [cs]Conference papers %X In our pilot study with 12 participants, we compared three interfaces, 3D mouse, glove and wand in a 3D naturalistic environment. The latter two were controlled by the same absolute pointing method and so are essentially identical except for the selection mechanism, grasp action versus button. We found that the mouse performed worst in terms of both time and errors which is reasonable for a relative pointing device in an absolute pointing setting, with the wand both outperforming and favored by users to the glove. We conclude that the presence of a held object in a pointing interface changes the user’s perception of the system and magically leads to a different experience. %G English %Z TC 13 %2 https://inria.hal.science/hal-01504906/document %2 https://inria.hal.science/hal-01504906/file/978-3-642-40477-1_32_Chapter.pdf %L hal-01504906 %U https://inria.hal.science/hal-01504906 %~ IFIP-LNCS %~ IFIP %~ IFIP-AICT %~ IFIP-TC %~ IFIP-TC13 %~ IFIP-INTERACT %~ IFIP-LNCS-8119