%0 Conference Proceedings %T Using Behavioral Indicators to Assess Competences in a Sustainable Manufacturing Learning Scenario %+ Bremer Institut für Produktion und Logistik GmbH (BIBA) %+ Institute for Innovation and Development of University of Ljubljana (IRI UL) %+ Stiftelsen for INdustriell og TEknisk Forskning Digital [Trondheim] (SINTEF Digital) %+ Graz University of Technology [Graz] (TU Graz) %A Duin, Heiko %A Cerinsek, Gregor %A Oliveira, Manuel %A Bedek, Michael %A Dolinsek, Slavko %Z Part 3: Human Factors, Learning and Innovation %< avec comité de lecture %( IFIP Advances in Information and Communication Technology %B 19th Advances in Production Management Systems (APMS) %C Rhodes, Greece %Y Christos Emmanouilidis %Y Marco Taisch %Y Dimitris Kiritsis %I Springer %3 Advances in Production Management Systems. Competitive Manufacturing for Innovative Products and Services %V AICT-397 %N Part I %P 582-589 %8 2012-09-24 %D 2012 %R 10.1007/978-3-642-40352-1_73 %K Serious Game %K Sustainable Manufacturing %K Lifecycle Assessment (LCA) %K Content Development %K Competence-based Learning %K Behavioural Indicators %Z Computer Science [cs]Conference papers %X This paper introduces a learning scenario created for a serious game to develop competences in the domain of sustainable manufacturing, by applying a Lifecycle Assessment (LCA). A set of behavioral indicators is introduced to assess how particular competences do change while the player is engaged in playing the game scenario. It furthermore presents early evaluation results of the game scenario on a sample of master grade students at the University of Bremen. %G English %Z TC 5 %Z WG 5.7 %2 https://inria.hal.science/hal-01472296/document %2 https://inria.hal.science/hal-01472296/file/978-3-642-40352-1_73_Chapter.pdf %L hal-01472296 %U https://inria.hal.science/hal-01472296 %~ IFIP %~ IFIP-AICT %~ IFIP-TC %~ IFIP-TC5 %~ IFIP-WG %~ IFIP-APMS %~ IFIP-WG5-7 %~ IFIP-AICT-397 %~ INFOLOGY-INFOLOGIE