%0 Conference Proceedings %T A Cellular Automaton for Blocking Queen Games %+ Eidgenössische Technische Hochschule - Swiss Federal Institute of Technology [Zürich] (ETH Zürich) %+ Dalhousie University [Halifax] %A Cook, Matthew %A Larsson, Urban %A Neary, Turlough %Z Part 2: Regular Papers %< avec comité de lecture %( Lecture Notes in Computer Science %B 21st Workshop on Cellular Automata and Discrete Complex Systems (AUTOMATA) %C Turku, Finland %Y Jarkko Kari %I Springer %3 Cellular Automata and Discrete Complex Systems %V LNCS-9099 %P 71-84 %8 2015-06-08 %D 2015 %R 10.1007/978-3-662-47221-7_6 %Z Computer Science [cs]Conference papers %X We show that the winning positions of a certain type of two-player game form interesting patterns which often defy analysis, yet can be computed by a cellular automaton. The game, known as Blocking Wythoff Nim, consists of moving a queen as in chess, but always towards (0,0), and it may not be moved to any of k−1 temporarily “blocked” positions specified on the previous turn by the other player. The game ends when a player wins by blocking all possible moves of the other player. The value of k is a parameter that defines the game, and the pattern of winning positions can be very sensitive to k. As k becomes large, parts of the pattern of winning positions converge to recurring chaotic patterns that are independent of k. The patterns for large k display an unprecedented amount of self-organization at many scales, and here we attempt to describe the self-organized structure that appears. %G English %Z TC 1 %Z WG 1.5 %2 https://inria.hal.science/hal-01442483/document %2 https://inria.hal.science/hal-01442483/file/338243_1_En_6_Chapter.pdf %L hal-01442483 %U https://inria.hal.science/hal-01442483 %~ IFIP-LNCS %~ IFIP %~ IFIP-TC %~ IFIP-TC1 %~ IFIP-LNCS-9099 %~ IFIP-WG1-5 %~ IFIP-AUTOMATA