%0 Conference Proceedings %T Correlation between Facial Expressions and the Game Experience Questionnaire %+ University of Technology Sydney (UTS) %+ University of Amsterdam [Amsterdam] = Universiteit van Amsterdam (UvA) %A Tan, Chek Tien %A Bakkes, Sander %A Pisan, Yusuf %Z Part 6: Short Papers %< avec comité de lecture %( Lecture Notes in Computer Science %B 13th International Conference Entertainment Computing (ICEC) %C Sydney, Australia %Y Yusuf Pisan %Y Nikitas M. Sgouros %Y Tim Marsh %I Springer %3 Entertainment Computing – ICEC 2014 %V LNCS-8770 %P 229-231 %8 2014-10-01 %D 2014 %R 10.1007/978-3-662-45212-7_31 %Z Computer Science [cs]Conference papers %X Quantitative methods in the domain of player experience evaluation provide continuous and real-time analyses of player experiences. However, current quantitative methods are mostly either too confined within in-game statistics, or require non-typical laboratory play setups to monitor real-life behavior. This paper presents preliminary results on the feasibility of using facial expressions analysis as a natural quantitative method for evaluating player experiences. Correlations were performed between the facial expressions intensities and self-reported Game Experience Questionnaire (GEQ) dimensions of players in two video games. %G English %Z TC 14 %2 https://inria.hal.science/hal-01408557/document %2 https://inria.hal.science/hal-01408557/file/978-3-662-45212-7_31_Chapter.pdf %L hal-01408557 %U https://inria.hal.science/hal-01408557 %~ IFIP-LNCS %~ IFIP %~ IFIP-LNCS-8770 %~ IFIP-ICEC %~ IFIP-TC14