%0 Conference Proceedings %T Developing Emergent Play in Collaborative Online Experiences %+ University of Technology Sydney (UTS) %A Hills, Damian %Z Part 2: Entertainment for Purpose and Persuasion %< avec comité de lecture %( Lecture Notes in Computer Science %B 13th International Conference Entertainment Computing (ICEC) %C Sydney, Australia %Y Yusuf Pisan %Y Nikitas M. Sgouros %Y Tim Marsh %I Springer %3 Entertainment Computing – ICEC 2014 %V LNCS-8770 %P 117-124 %8 2014-10-01 %D 2014 %R 10.1007/978-3-662-45212-7_15 %K Interaction Design %K Creativity Support Tool %K Interactive Digital Storytelling %K Narrative Intelligence %K Conversational Information System %K Cybernetics %Z Computer Science [cs]Conference papers %X This paper will discuss common features of emergent play in the context of developing an online collaborative practice-based research project, assimilate. Emergent play features, such as development of fictional worlds will be identified, followed by a discussion of player experience of emergent play. The paper proposes an system framework that invites narrative emergent play facilitated by a set of clearly defined and simplified affordances that provide recognisable metaphors for collaboration. %G English %Z TC 14 %2 https://inria.hal.science/hal-01408512/document %2 https://inria.hal.science/hal-01408512/file/978-3-662-45212-7_15_Chapter.pdf %L hal-01408512 %U https://inria.hal.science/hal-01408512 %~ IFIP-LNCS %~ IFIP %~ IFIP-LNCS-8770 %~ IFIP-ICEC %~ IFIP-TC14