%0 Conference Proceedings %T Non-cooperative Games Involving Type-2 Fuzzy Uncertainty: An Approach %+ Universidad Distrital Francisco José de Caldas %A Figueroa-García, Juan, Carlos %A Medina-Pinzón, Emanuel, Jonathan %A Rubio-Espinosa, Jannan, David %Z Part 6: Modelling and Optimization %< avec comité de lecture %( Lecture Notes in Computer Science %B 13th IFIP International Conference on Computer Information Systems and Industrial Management (CISIM) %C Ho Chi Minh City, Vietnam %Y Khalid Saeed %Y Václav Snášel %I Springer %3 Computer Information Systems and Industrial Management %V LNCS-8838 %P 387-396 %8 2014-11-05 %D 2014 %R 10.1007/978-3-662-45237-0_36 %Z Computer Science [cs]Conference papers %X Classical games theory is based on a set of deterministic payoffs that represent different strategies taken by its players. Deterministic (crisp) payoffs are used by homogeneous players while in many social and business scenarios, different uncertainties such as numerical, linguistic, stochastic, etc are involved. This way, we proposed a model for a two-player game problem involving non-probabilistic uncertainty coming from uncertain fuzzy payoffs, through Interval Type-2 fuzzy numbers. A method for solving this kind of uncertain games is proposed, and an introductory example is shown. %G English %Z TC 8 %2 https://inria.hal.science/hal-01405609/document %2 https://inria.hal.science/hal-01405609/file/978-3-662-45237-0_36_Chapter.pdf %L hal-01405609 %U https://inria.hal.science/hal-01405609 %~ IFIP-LNCS %~ IFIP %~ IFIP-TC %~ IFIP-TC8 %~ IFIP-LNCS-8838 %~ IFIP-CISIM