%0 Conference Proceedings %T Complex Game Design Modeling %+ School of Information Technology %+ School of Computing Sciences %A Narayanasamy, Viknashvaran %A Wong, Kok Wai %A Rai, Shri %A Chiou, Andrew %< avec comité de lecture %( IFIP Advances in Information and Communication Technology %B Second IFIP TC 14 Entertainment Computing Symposium (ECS) / Held as Part of World Computer Congress (WCC) %C Brisbane, Australia %Y Ryohei Nakatsu; Naoko Tosa; Fazel Naghdy; Kok Wai Wong; Philippe Codognet %I Springer %3 Cultural Computing %V AICT-333 %P 65-74 %8 2010-09-20 %D 2010 %R 10.1007/978-3-642-15214-6_7 %K game modeling framework %K complex system %K game component %K game design and engineering approach %Z Computer Science [cs]/Digital Libraries [cs.DL]Conference papers %X This paper looks at the game design and engineering approach to model the game design. The game modeling framework discussed in this paper could be a systematic alternative for implementing in the game engine architecture. The suggested game modeling framework incorporates structural game component, temporal game component and boundary game component frameworks. It is suitable to model most complex games and game engines. %G English %2 https://inria.hal.science/hal-01056331/document %2 https://inria.hal.science/hal-01056331/file/7-paper_28Narayanasamy_29-A.pdf %L hal-01056331 %U https://inria.hal.science/hal-01056331 %~ IFIP %~ IFIP-AICT %~ IFIP-AICT-333 %~ IFIP-TC14 %~ IFIP-WCC %~ IFIP-2010 %~ IFIP-ECS