%0 Conference Proceedings %T A Biofeedback Game with Physical Actions %+ Hokkaido University [Sapporo, Japan] %+ Future University-Hakodate %A Munekata, Nagisa %A Nakamura, Teruhisa %A Tanaka, Rei %A Domon, Yusuke %A Nakamura, Fumihiko %A Matsubara, Hitoshi %< avec comité de lecture %( Lecture Notes in Computer Science %B 9th International Conference on Entertainment Computing (ICEC) %C Seoul, South Korea %Y Hyun Seung Yang; Rainer Malaka; Junichi Hoshino; Jung Hyun Han %I Springer %3 Entertainment Computing - ICEC 2010 %V LNCS-6243 %P 381-388 %8 2010-09-08 %D 2010 %R 10.1007/978-3-642-15399-0_41 %K biofeedback %K phisical actions %K skin conductance response %Z Computer Science [cs]/Digital Libraries [cs.DL]Conference papers %X We developed a biofeedback game in which players can take other physical actions besides simply "relaxing". We used the skin conductance response for sensing a player's surge of excitement and penalized players when they did not attack enemies in situations because they were not calm enough to meet the biofeedback threshold. We conducted a subjective experiment to to see whether people found the game enjoyable. Most participants felt the game was enjoyable. %G English %2 https://inria.hal.science/hal-01055621/document %2 https://inria.hal.science/hal-01055621/file/100623_0303icec04.pdf %L hal-01055621 %U https://inria.hal.science/hal-01055621 %~ IFIP-LNCS %~ IFIP %~ IFIP-LNCS-6243 %~ IFIP-ICEC %~ IFIP-2010