%0 Conference Proceedings %T Assessing the Impact of Automatic vs. Controlled Rotations on Spatial Transfer with a Joystick and a Walking Interface in VR %+ EA 4136, Handicap & Système Nerveux %+ Popular interaction with 3d content (Potioc) %+ Programming Language Technology For Communication Services (Phoenix) %+ Laboratoire de Psychologie des Pays de la Loire (LPPL) %+ Institut des Sciences du Mouvement Etienne Jules Marey (ISM) %+ Institut de Neurosciences cognitives et intégratives d'Aquitaine (INCIA) %+ Institut des Maladies Neurodégénératives [Bordeaux] (IMN) %A Larrue, Florian %A Sauzéon, Hélène %A Foloppe, Déborah %A Wallet, Gregory %A Cazalets, Jean-René %A Gross, Christian %A Hachet, Martin %A N’kaoua, Bernard %Z Part 1: Long and Short Papers %< avec comité de lecture %( Lecture Notes in Computer Science %B 14th International Conference on Human-Computer Interaction (INTERACT) %C Cape Town, South Africa %Y Paula Kotzé %Y Gary Marsden %Y Gitte Lindgaard %Y Janet Wesson %Y Marco Winckler %I Springer %3 Human-Computer Interaction – INTERACT 2013 %V LNCS-8117 %N Part I %P 1-18 %8 2013-09-02 %D 2013 %R 10.1007/978-3-642-40483-2_1 %K Interfaces %K Navigation %K Virtual Reality %K Spatial Cognition %K Joystick %K Treadmill %K Rotation %K Body-based Information %K Vestibular Information %K Human Machine Interaction %K Human Factors %K User Study %K Motor Activity %Z Computer Science [cs]Conference papers %X We present a user study assessing spatial transfer in a 3D navigation task, with two different motor activities: a minimal (joystick) and an extensive motor activity (walking Interface), with rotations of the viewpoint either controlled by the user, or automatically managed by the system. The task consisted in learning a virtual path of a 3D model of a real city, with either one of these four conditions: Joystick / Treadmill Vs Manual Rotation / Automatic Rotation. We assessed spatial knowledge with six spatial restitution tasks. To assess the interfaces used, we analyzed also the interaction data acquired during the learning path. Our results show that the direct control of rotations has different effects, depending on the motor activity required by the input modality. The quality of spatial representation increases with the Treadmill when rotations are enabled. With the Joystick, controlling the rotations affect spatial representations. We discuss our findings in terms of cognitive, sensorimotor processes and human computer interaction issues. %G English %Z TC 13 %2 https://inria.hal.science/hal-00804266v3/document %2 https://inria.hal.science/hal-00804266v3/file/978-3-642-40483-2_1_Chapter.pdf %L hal-00804266 %U https://inria.hal.science/hal-00804266 %~ UNIV-NANTES %~ CNRS %~ INRIA %~ UNIV-AMU %~ UNIV-ANGERS %~ INRIA-BORDEAUX %~ INRIA_TEST %~ TESTALAIN1 %~ IFIP-LNCS %~ IFIP %~ IFIP-AICT %~ TESTBORDEAUX %~ INRIA2 %~ IFIP-TC13 %~ IFIP-LNCS-8117 %~ IFIP-INTERACT %~ ISM-EJM %~ LPPL %~ NANTES-UNIVERSITE %~ UNIV-NANTES-AV2022